The Skies of Axia

THE SKIES OF AXIA

Take to the skies on a life-or-death mission to save Gelspar, the dangling slum district of the great airship city of Adriel. Deadly foes and hidden threats lie in wait around every corner, and it will take every bit of skill and knowledge your Heroes possess to uncover the secret of the hearth crystals and return before Gelspar falls from the sky—forever.

  • 1 to 5 players.
  • 5-15 Hours per Playthrough (5 Endings).
  • Playable without any previous knowledge of EMBERWINDTM or experience with TTRPGs.
  • GM-Optional.

HEROES

Piper

Piper is the granddaughter of the Merchant Baron, Kendrick Maddox, and the sole heir to his trading empire. However, she is ill-prepared for his political plots.

Raised as a common merchant, Piper is being groomed for a position of considerable influence, and the responsibility is overwhelming. She is no longer sure of who she is or what she wants to be, but she'll have to figure it out quickly if she's going to take the lead.

Playable Classes: Ardent, Spiritualist, Archer

Rook

Rook is a former soldier with a deep sense of duty to the people of Adriel. Born and raised in the slums of Gelspar, he is especially loyal to the lower castes, whose concerns are often overlooked by the nobility.

A skilled fighter, Rook has vowed to do everything in his power to protect the city he calls home.

Playable Classes: Atlanta, Archer, Ardent

Laureat

Laureat is Adriels' foremost scholar of hearth crystals. Once a bright young student with a promising career, she is haunted by a deadly accident that destroyed her reputation ten years ago. She has since channeled her grief into a relentless pursuit of knowledge, attacking her research with a single-minded focus that has further distanced her from the rest of the scientific community.

Laureat has a profound faith in scientific inquiry, and is willing to do almost anything to gain access to the resources—and secrets—that have been denied to her.

Playable Classes: Druid, Tactician, Invoker

Rath

Rath has always been a man of many trades. Some know him as an information broker. Others know him as a smuggler. Those closest to him know him as a treasure hunter constantly searching for his next great adventure.

Happiest when sailing among the scattered lands of Axia, he plans to see everything this world has to offer, and dreams of one day having the means to explore the skies (and probe their mysteries) at his leisure.

Playable Classes: Rogue, Tactician, Warrior

Rise up, Hero!

You may create and play your own Custom Hero rather than one of the four pregenerated ones included. Remember to select Anchors (and Deadweights) included in to ground your Hero in the time and location of this Campaign.

*EMBERWINDTM: Hero Manual required.


STORY & SETTING

Axia

Axia is a vast, immersive world, full of competing factions, political intrigue, and unsolved mysteries. Shattered into fragments by the great Calamity hundreds of years ago, the once-whole planet is now composed of several floating continents suspended in the miasma, a toxic gas that transforms living creatures exposed to it.

Hearth crystals, made up of matrices of hundreds of smaller crystalline shards, provide protection against the miamsa and keep Axia's landmasses, cities, and airships afloat. When a major hearth crystal fails, entire populations may be lost forever.

Adriel

Adriel is a thriving sky metropolis of conjoined airships built by the survivors of the great Calamity. Although it once stood as a beacon of hope and innovation, the city has since diverged into sharply-divided social classes and districts with mounting hostility between them.

The Council of Nobles governs the city and the sale of hearth crystals, but the rising Merchant Clans have been gathering wealth and influence. As their power struggles shake the upper reaches of Axia, the fate of Gelspar hangs in the balance. The slum dangling below the city is poised to fall to ruin and disappear into the bottomless miasma below.

Your Mission

The Merchant Baron Kendrick Maddox has disrupted the balance of power in Adriel by promising to deliver a new hearth crystal to keep Gelspar afloat and protect it from the encroaching miasma. As tensions grow between the merchants and nobility, Maddox seems set on piercing the veil of secrecy shrouding the origin of the hearth crystals, and clawing his way into power among the nobles.

You play the Heroes that Kendrick Maddox has hired to track down a new hearth crystal and deliver it before the Gelspar Crystal fails and the slums fall with it.


DOWNLOADS & SUPPORT

Tabletop

  • Support Pack (Required)
  • Map Pack
  • Custom Hero Cards

Digital

  • Roll20 Pack
  • Tabletop Simulator
  • Custom Hero Cards